Development update

It's been some time since the last update but things have been busy around the game. I've added a number of new models and worked on structuring the way missions will play out. Another new feature has been added to gameplay too, bombs! What is a vertical arcade style shooter without the allmighty "move everything out of the way" special attack? :)

Check out the demo if you want to see it in action. There is no limit on the amount of bombs carrried at the moment, since I can't decide if I want to limit it to three or just make bombs recover over time.

Here are a few screenshots of the current build available for Webplayer and Android: